• Flag Football Rules

    We ref the games for you

    TWO- 21 MINUTE HALVES WITH A RUNNING CLOCK
    UNTIL THE LAST MINUTE OF THE 2nd HALF

    Each team has a total of 3 timeouts per game

    Each team has 2 blitzes per half

    Players are 5 guys and 3 girls on the field for each team

    Max roster is 15 players

    Jumping to advance the ball – will be stopped at the jump minus 3 steps
    Flag guarded will result in 3 steps back from the guard and play will continue with no positive yards for the offense only the same penalty or better things that may happen for the defense.

    Person rushing the Passer must be 2 yards off the line of scrimmage.

    Blocking results in loss of down.

    Defensive Pass Interference results in a spot foul.

    Offensive pass interference results in a loss of down and 5 steps back.

    First down is every second Line

    8 Coed Sports
    OFFICIAL CO-ED FLAG FOOTBALL RULES
    (YARDAGE FOR 1ST DOWNS)

    OVERVIEW
    8 players on the field (5 Males/3 females)
    Two 21-minute halves
    Must cross two 8 yard markers for a first down
    6 point touchdowns
    Choice of 1, 2 or 3 extra points on PAT’s (9ft for 1 Pt., 19ft for 2 pts and 38ft for 3 pts)
    RULE: TWO POINT CONVERSION ATTEMPTS MAY BE INTERCEPTED AND RETURNED FOR TWO POINTS
    Dead ball on all fumbles
    Quarterbacks cannot snap the ball to themselves
    Running clock except for final one minute of both halves.
    Ties during regular season stay as a tie. Each team will get one chance
    from the twenty (A two point conversion attempt)

    REFEREES WILL BE RESPONSIBLE FOR SHOUTING OUT THE RUSH COUNT FOR BOTH TEAMS. THE RUSH WILL BE AS FOLLOWS:
    “1-BUD, 2-BUD, 3-BUD, 4-BUD, 5-BUD, GO!!”
    PLAYERS ACTING AS OFFENSIVE LINEMAN MUST HAVE HANDS BEHIND THEIR BACK WHEN PROTECTING THEIR QUARTERBACK FROM PURSUING DEFENSIVE RUSHERS. THERE IS NO CONTACT AT OR BEHIND THE LINE OF SCRIMMAGE AND NO SHIELDING WITH MOVEMENT.
    Four-Downs-and-Out format applies for ties in the playoffs.

    There are three timeouts per game and two blitzes per half per team.

    COIN FLIP/BEGINNING OF GAME
    • The team that wins the coin flip (or a one-time Ro-Sham-Bo) at the start of the game must choose one of two options: 1) which team is to receive, 2) the goal his/her team will defend. Teams flip flop direction, and the team that started the game on defense will start the second half on offense. There are no kick-offs. Play starts 8 paces/yards from the goal-line. If a team chooses to defer they give the first choice to the other team.

    TEAM SIZE – Rosters are limited to 15 people.
    • Each team shall field no more than 8 players, with at least three women (five men, three women.) at any one time. Teams not able to field a “full” team may play with a minimum of 1 players (1 woman). Teams not able to field the minimum number of players (1 FEMALE) Game is scored a forfeit and opposing team wins 13 -0. However teams are allowed to play with more than 3 females at any time. Games will start no later than 10-minutes past the scheduled start time for the 6:30 game all other games start as scheduled no delay. At that time, it is up to the referee or staff member to allow play. If a team is found to be playing with an illegal participant there is a $75 fee payable immediately.

    • If a team substitutes players during the game, they must do so from the same sideline the entire game.
    • Eligible receivers must be on the playing field before the cadence is started. CO-ED RULES
    • There is no maximum limit to the amount of females that must be on the field. To ensure coed participation, a penalty will ensue if the offensive team fails to use a female as an operative player within 3 consecutive downs.

    An Operative Player is defined as a player who:
    • is the intended receiver in the eyes of the official
    • runs the ball as the primary runner (does not have to cross line of scrimmage)
    • receives the snap as the QB and must attempt to be the person who initiates the ball crossing the line of scrimmage – unless she is Sacked.
    • receives the snap and immediately spikes the ball at her feet in order to stop the clock in the last 1 minute of either half.

    An Operative Player is NOT defined as a player who:
    • hands off the football
    • snaps the ball into play
    • receives a hand-off only to give it back to a male before crossing the line of scrimmage
    Examples:
    • a pass deflected by a male and caught by a female is a female play
    • a pass intended for a female (in the eyes of the referee) that is deflected by a female, and caught by a male counts as a female play
    • a pass thrown by a male, received by a male and immediately pitched to a female (the “hook and ladder”) will not constitute a female play – no matter how far the female advances with the ball after the pitch
    • a pass intentionally grounded by a female in the last one minute of either half in order to stop the clock counts as a female play
    • if a female pitches the ball to a male behind the line of scrimmage this will not result in a female play.

    The penalty for running 3 consecutive plays without a female as an Operative Player will be loss of down (i.e. if it was 1st down during the penalty, it is now 2nd down) and the female must now be the operative player on the next play. If on this play a male catches or runs the ball: loss of down, the play is ruled “dead”, and the ball is brought back to the line of scrimmage, minus 5 steps.
    Plays utilizing a female and resulting in “loss of down” penalties, will still be considered “female” plays. Plays utilizing a female resulting in a non-loss of down penalty will not count as a gender play. The play never existed.
    The slate is clean for extra points and punts and everyone is eligible.

    THE DREADED SACK
    If a male is the QB on a play which could either be to a male or female and the QB is Sacked the ball is spotted where he was Sacked and the play stands as a male play, no matter who was the intended receiver. If a team was forced to use a female as the operative player and the male QB is sacked the play stands as a female play and the offensive team does not have to use a female on the next play.

    TIME
    Play will be divided into (2) 21 minute halves. Teams flip flop direction, and the team that started the game on defense will start the second half on offense. There will be a running clock maintained by a referee except for the final 1 minute of each half. During the first 20 minutes, of each half the clock runs continuously with the exception of time-outs and serious injury. In the first 20 minutes of each half if a team takes a time out after a touchdown, prior to the extra point attempt, the clock will not start until the defensive team takes over on offense and snaps the ball.
    During the final 1 minute of 2nd half, the referee shall stop the game clock if:
    • an incomplete pass is thrown
    • a player ends play by going out of bounds
    • either team scores (clock will remain off until the opposing team snaps the ball after the PAT attempt; the clock does not run during extra points)• change of possession
    • a penalty which must be marked off occurs
    • a team declares a punt and their “30 seconds” (see below) has elapsed – the clock will resume for the punt and the ensuing return. It will be stopped when the returnee is tagged and up until their first snap from scrimmage.
    • A team calls a time out. The clock does stop momentarily on first downs during the final minute of each half until the ball is spotted.
    ***THE CLOCK DOES NOT STOP ON FIRST DOWNS OR FUMBLES.

    For the entire game, the offensive team has 30 seconds to snap the ball once the referee spots the ball. The penalty is three steps and replay the down.
    ** If a team is up by 16 points or more, the clock runs continuously during the last two minutes of play.

    TIE GAMES/SCORING
    Games ending in a tie score will be recorded as tie games during regular season play. Please refer to the OVERTIME section for ties during the playoffs. Touchdowns are awarded 6 pts. Extra points: 1 yard off the goal line = 1 pt., 8 paces/yards = 2pts.
    NEW RULE: Two point conversion attempts may be intercepted and returned for two points with the defense retaining possession at the 8 pace/yard line. One point attempts may not be intercepted and returned.
    FIRST DOWNS
    Each team shall have 4 downs to either score or earn another first down. First downs are achieved when a team crosses two 8 yd. markers based on their original field position. If a team fails to score or earn a first down, possession will go to the other team. Offensive teams may elect to punt on fourth downs.

    PUNTS
    A punt must be declared and cannot be faked. All punts are “free” punts. A team need not snap during a punt, a dropped snap during a punt is not a fumble. Punts must be kicked. Punts cannot be thrown. Punts are “open” plays meaning, there are no Male/Female rules for punts. There is no minimum number of players required on the line of scrimmage during a punt. NO DOWNFIELD BLOCKING or BLOCKING AT THE LINE OF SCRIMMAGE. The kicking team may not cross the line of scrimmage until the ball is kicked.
    The receiving team may not raise hands or jump to block a punt. If a punt is “shanked” and caught it is a live ball and is returnable. If the ball comes into contact with the ground after it has been punted it is a dead ball, spotted at the point where it hit the ground, and may not be returned. A punt through the end-zone comes back to 8 paces/yards off the goal line. If a player drops the ball in the endzone, the ball is again spotted 8 paces/yards out from the goal line and is not counted as a safety.

    CONTINUANCE OF PLAY
    Play shall continue until:
    • Ball-carrier has at least one flag pulled by an opponent (see flag specifics for the few exceptions/additions concerning flag pulling)
    • Ball-carrier leaves the field of play
    • Ball-carrier scores
    • Ball touches the ground as a result of a fumble, punt or incomplete pass (the ball is not an extension of the arm. If the ball is pinned between the ground and the ball carriers hand, the play is dead)
    • Ball-Carrier’s knee touches the ground

    SPOT OF THE BALL
    The ball will be spotted where the body is at the time the ball carries flag is pulled. If the body crosses the plane of the goal line before the ball carriers flag has been pulled it will result in a touchdown.

    TURNOVERS
    A change of possession can only occur due to downs or an interception on a forward pass. A fumble is not a turnover. The ball is dead at the point of the fumble and the offense retains possession. A lateral is not a forward pass and can be picked off in mid-air.
    In order to better standardize the rush, all referees will be responsible for shouting out the rush count for both teams. The rush will be as follows: “1-BUD, 2-BUD, 3-BUD, 4-BUD, 5-BUD, GO!!” (Other acceptable variations can be used: i.e. 1-One thousand…, 1-Mississippi…, etc.) When the ref/counter says “Go”, the defense may cross the line of scrimmage and pursue the quarterback. Once the quarterback releases the ball (hand-off or lateral), the defense may automatically rush.
    NO CONTACT AT ALL ANY TIME. NO SHIELDING.

    PENALTIES
    Normal rules and penalties of the NCAA apply unless exceptions have been made herein.
    Ejected Player – Must leave the field immediately or his team will forfeit. The EJECTED player is out for the next scheduled game and cannot show up at the field. If player does not comply it constitutes as a forfeit for the team he plays on.
    Some Common Examples of Penalties:
    Illegal Contact – At or Behind the Line of Scrimmage:
    • In cases where the person(s) acting as the offensive lineman, initiates any contact (at the ref’s discretion), it will be ruled a 5 pace/yard penalty from the line of scrimmage and we will replay the down. If this contact is deemed excessive by the ref, an “unnecessary roughness” penalty of 10 paces/yards can be assessed in addition to the “illegal contact”. Thus making the total penalty 15 paces/yards.
    Illegal Contact – Down Field:
    • 5 paces/yards from point where ball carrier is at the time of infraction.

    Offsides/Illegal or Early Rush (Offensive & Defensive):
    • 3 paces/yards,
    Illegal Motion:
    • Players may not be in motion towards the line of scrimmage when the ball is snapped. This will result in a dead ball, five yard penalty and repeat the down. Offensive Picking/Interference:
    • The offensive team may not initiate a pick/block while in motion. 5 pace/yard penalty from the line of scrimmage, loss of down (i.e. if it was 1st down during the penalty, it is now 2nd down). If a catch is made after a clear pick, it will be ruled no catch, 5 pace/yard penalty from line of scrimmage, and loss of down.
    Remember: Some acceptable incidental contact will occur while running routes and within the normal course of play, and will not be called.
    Unnecessary Roughness:
    • This includes any illegal tag such as grabbing jerseys or excessive pushing etc. This behavior will result in a 10 pace/yard penalty from point of the infraction and automatic first down. Extreme roughness will result in ejection from the game and or league if deemed necessary by the referee and league staff.
    Defensive Pass Interference:
    • Ball is spotted at the point of the infraction and offense is awarded an automatic first down. If the pass interference is in the end-zone, the ball comes out to the 1 pace/yard line and it will be 1st down.

    Defensive Holding:
    • 5 pace/yard penalty from line of scrimmage, replay down. Offense can accept or decline the penalty.

    Defensive Checking:
    • 5 pace/yard penalty from line of scrimmage, replay down. The “bump and run” will not be allowed. No player may initiate contact at the line of scrimmage. There is no 5 yard Bump Zone.
    Safeties:
    • A safety will be scored if a player is:
    1. – tagged down in their own endzone (not on a punt return)
    2. -runs out of bounds in their own endzone
    3. -snaps the ball out of the endzone
    4. -if the offense fumbles the ball in their own endzone
    As a result, the team on defense, receives 2 points, and the team on offense must now punt a “free” kick from their own 8 paces/yard line.
    Also, a player having intercepted a pass or received a punt in the endzone, cannot be tagged in the endzone for a safety unless he/she has previously crossed the plane of the endzone with the ball.
    Intentional Grounding
    • This penalty will be called when a passer facing an imminent loss of yardage because of pressure from the defense, throws a forward pass, without a realistic chance of completion. This will result a loss of down (i.e. if it was 1st down during the penalty, it is now 2nd down). And the ball being spotted at the point of infraction (QB’s point of release).

    Miscellaneous:
    • Sneak Plays:
    • If the player calling the cadence does not receive the snap, the play will not stand and result in a 3 pace/yard penalty and repeat of the down .
    • One person must call the cadence and receive the snap – violation of this will result in a 5 pace/yard penalty and repeat of down.
    • Silent snaps will not be allowed – violation of this will result in a 5 pace/yard penalty and repeat of down.
    • The QB may not be in motion and then receive the snap – this will result in a 3 pace/yard penalty and repeat of down.
    • If the QB crosses the line of scrimmage and then throws a forward pass the defense can either decline the penalty or it will be a 5 pace/yard penalty from the line of scrimmage and loss of down (i.e. if it was 1st down during the penalty, it is now 2nd down).
    • If the ball hits the ground on the snap for either a pass or running play, the play is “dead”, the ball is spotted where it hit the ground, and it is a loss of down (i.e. if it was 1st down during the bad snap, it is now 2nd down).
    • The QB may NOT snap the ball to him/herself. If the QB does snap to him/herself, play will stop immediately and it will result in a five yard penalty and repeat the down.
    • Loss of down penalties, which occur on fourth down, will result in change of possession.

    FLAG SPECIFICS
    • 1) No flag guarding *** Will result in a 3 paces/yard penalty from the spot of infraction (the play will continue like an illegal forward pass, the defense can either decline the penalty or it will be a 3 pace/yard penalty from the point of the infraction and loss of down (i.e. if it was 1st down during the penalty, it is now 2nd down).
    Defensive player returning an interception, who flag guards, will be penalized 3 paces/yards from the spot of infraction.
    2) Shirt must be tucked in and flags must be securely attached. Loose hanging articles (i.e. sweatshirts, long T-shirts, etc.) that are held/ripped will not result in a holding penalty, unless in ref’s eyes player was not attempting to go for flag.

    3) Any ball-carrier whose flags are (in ref’s opinion) not accessible to be pulled will be down at 1st point of contact with the defense.
    4) Any ball-carrier who has a flag or both flags missing for whatever reason (falls out, accidentally pulled before reception, not noticed before snap, etc.) will be down at the first point of contact.
    5) Players may leave their feet to pull flag.
    6) Spin moves will be allowed.
    7) Belt grabbing will result in a 3 paces/yard penalty from end of play.
    • any belt grabbing at the end of a half or game will result in a 5 paces/yard penalty from point of infraction and replay of down.
    if this penalty occurs within 5 paces/yard of the endzone, the ball will be spotted at the one yard line and the offense will receive one play.

    TEAM ROSTERS
    Max players is 15. Teams have the option to add additional players at $10 each per player. These players would be added to a new roster sheet provided by the league. If a team fails to obey roster limits team may forfeit the playoffs. So please keep your team to the max limit or pay the fees to remain eligible.

    OVERTIME
    During regular season play, all ties will be scored as a tie. Both teams have one attempt at the end of regulation. In the playoffs, however, the Four-Downs and Out format will apply. A coin toss ( or Ro-Sham-Bo) with the winning team deciding on first or second possession. Teams will attempt to score in the same end zone. Each team will then have 4 downs to score from 8 paces/yards from the goaline. If a team scores, they will have the opportunity to go for one or two on the PAT. A female must be used once within the first three plays or on the 1st and 4th downs when applicable. An interception will result in a team losing its possession. The game will be decided when one team scores more points in the rotation. No first downs will be awarded in overtime except in the case of a penalty. Interceptions will result in a turnover and may not be returned for any points.

    • Receivers need only one foot in bounds for a reception. If in the referees eyes a receiver would be able to legally catch a pass but, was pushed out of bounds by a defender while in the air a catch will be awarded.
    • Receivers intentionally leaving the field of play are ineligible to receive a pass. This includes the back of the endzone.
    • Excessive roughness can get a player/team ejected from the game and or league.
    • Diving into or over a defensive player, where offensive player is initiating contact (in the eyes of the referee) will result in the player being down at his point of takeoff
    • A player who catches the ball and lands with 1 or 2 feet across the goaline is a touchdown. The ball will be spotted at the point of where the body was at the time he/she was called “down” If a foot or body is in he endzone its a touchdown. So basically its the body not the ball.

    Defensive Pass interference – the spot of the foul and resets the girl/guy play. Also any automic first down would reset the girl/guy play. Ex. – Roughing the passer

    Offensive Pass Interference – Five steps back from line of scrimmage and loss of down.

    Rushing – The rusher has a direct line to the QB. There is to be no movement in front of the rusher behind the line of scrimmage. Offense must go or wait for the rusher to pass them. Penalty is three steps and replay the down. Defense has choice of play or penalty.

    BLITZ – Must be yelled out by the player crossing the line within the first step. If at any Blitz is called and defense has no more, play will continue and offense has the option of three steps and replay the down or the play itself. If blitz is yelled by the defense and they do not blitz it still counts and they lose a blitz.

    Last Man Penalty – If the last defender fouls a player this may result in a touchdown for the offense pending the nature of the foul. Its a referee judgement call for last man penalty. Holding, grabbing of shirts/ shorts, pushing out of bounds, tackling will all be at the top of the list.

    Sidelines – All players must be inside the twenty yard lines on the sidelines the penalty is three steps. Anytime members on the sidelines that go on to the field and the team already has 8 players (not counting subbing in/out) on the field penalty is three step penalty.

    Offsides – Three steps and replay the down, play continues and offense chooses play or foul.

    If the ball carrier is pushed out of bounds with no attempt for a flag pull the penalty is ten steps or half the distance and automatic first down. If that is the last defender, the ball is placed on the one yard line no matter where the push or shove occured. This may also result in a touchdown for the offense pending the severity of the penalty.

    Forfeits – As long as a team has one female who wishes to play the game counts.
    The score for a forfeit is 14-0. Rule 17. FORFEITS – If a team calls in to forfeit there is a $30 fee. If a team sends players although not a full team no fee is charged. The fee charged goes toward a gift card for the receiving team. If a team no calls/no shows $60 payable immediately to move forward.

    Team Flags must be picked up and returned to the 40 yard line marker. Also teams must wear the same color flag.
    Uniforms – No pockets allowed penalty is 15 yards. No jewelry, hats & metal cleats. No Smoking.

    Ejected player: Must leave the facility including the parking area within 1 minute to avoid team forfeit. The ejected player must not show up to next regular scheduled game or they forgo all remaining games including playoffs.

    Teams start time: Teams are allowed to show up 29 minutes before their start time. Teams showing up earlier run the risk of forfeiting their season. Of course this applies to most teams playing the first game of the night.

    PETS (Animals)
    There is no pets, animals, dogs, cats ect allowed inside the fence of the playing fields. This is now an 8 Coed rule as well as Winter Park policy. If a player or person associated with a team decides to disobey unfortunately will result in a team forfeit. Also this action now leaves the team on probation. Please leave the animals home.

    QB – Line of scrimmage: If the quarterback has 1 whole foot over the line of scrimmage (over the line) he cannot throw the ball without a penalty. So yes it will be considered an illegal throw and be marked agaisnt.

    Individual Players are allowed to play on only 1 team during the season and in the playoffs.

    Extra Points – After the touchdown teams have 3 choices. 1 point (2.5 yards away), 2 point (On the 20), 3 point (1 line after the 20 mark)

    Pick up players – As always pick up players is a max of Two players if the team is short two players and no subs. However now Effective April 26 2017 any teams picking up league rostered players will result in a surcharge of 2 points. Example a team has 7 players and wishes to make 8 picks up within the league One player then they are down 2-0 in the scorebook. Example if they pick up the max of two players then its 4-0 on the score or whenever the players may be added. This is for league rostered players.

  • Kickball Rules

    Teams are guaranteed 8 games ( A regular season of 7 games and everyone makes playoffs)
    Playoffs are divided into two separate divisions ( Teams on the top half of the standings go into the upper bracket, teams on the bottom half of the standings go into the lower bracket) Playoffs are win and move on to play more, or lose and you’re eliminated.

    8 Coed supplies the fields, refs, bases, kickballs, pitchers mounds, field lining and all facilitation of schedule and standings on the website.
    The participants/teams must simply sign the roster and show up to play and have fun!!!

    TABLE OF CONTENTS

    Playing Field and Equipment
    1. The Playing Field
    2. Equipment

    Officials
    3. Referees

    Participants
    4. Player Eligibility
    5. Teams
    6. Base Coaches

    Game Play
    7. Regulation Games
    8. Pitching, Catching and Fielding
    9. Kicking
    10. Running and Scoring
    11. Strikes
    12. Balls
    13. Fairs and Fouls
    14. Outs
    15. Ball In Play
    16. Injury and Substitutions
    17. Other
    18. The Kicker on offense (batting)
    19. Bunts
    20. Sportmanship manner

    —–

    KICKBALL FOR YOU
    Kickball is a very fun game consisting of two teams, bases, and a big pink or blue ball. Played like softball, the object is to score more runs than the opposing team. In short, games are played with 10 fielders (6 Guys/4 Girls), 55 minute time limit, 2 base coaches, bounces, no head shots, one base on an overthrow, forced outs, no ghost men, and bunting is allowed for the ladies only. For the enjoyment of all, proper respect is required of all participants toward one another. Obviously fighting is never allowed or tolerated.

    PLAYING FIELD AND EQUIPMENT

    1. THE PLAYING FIELD
    1.01 The field shall be established on any safe terrain suitable for play in accordance with the following provisions which equal the dimensions of a softball field (see Diagram 2):
    a. the kickball diamond is a square with equal sides of 60 feet or about 20 paces with a base at each corner;
    b. the distance from home plate to second base and from first base to third base is 84 feet 10 1/4 inches or about 28 paces. The distance between any base and home plate shall be measured from the back corner of each;
    c. the pitching strip is in the center of the diamond, 42 feet 5 1/8 inches or about 14 paces from home plate, and directly aligned with the 1st-3rd base diagonal;
    d. the pitching mound extends 12 feet from the center of the pitching strip (see Rule 8.02);
    e. the sidelines are lines 10 feet on the outside of and parallel to the foul lines, the area between the foul lines and the sidelines is the sideline area (see Rule 1.07);
    f. when available, cones are placed: at the outside corner of first, second, and third base, and not touching the base; on the foul lines 30 feet or about 10 paces behind first and third base; and on the sidelines 10′ from home plate;
    g. the kicking box is a rectangle with the front of the box aligned with the front of home plate and the back of the box aligned with the sideline cones behind home plate. Lines extending forward from the sideline cones perpendicular to the front of home plate make up the sides of the kicking box. The area directly forward the
    kicking box is fair territory (see Diagram 2B). The kicker is not required to start in the kicking box, however the
    kick must occur within the kicking box (see Rule 9.02b).
    h. the foul lines are fair territory.
    1.2 The strike zone is a three-dimensional irregular pentagon based on the shape of home plate and is one (1) foot in height. The front of the zone aligns with the front of home plate. The sides of the zone extend one (1) foot to either side of the plate. The back edges of the zone are one (1) foot from the back sides of the plate (see Diagram 4). The strike zone may not be marked by cones or other raised objects.
    1.3 All participants must respect and obey all rules and regulations pertaining to the field used for games.
    1.4 Any player or Referee wholly or partly in fair territory is an extension of fair territory. Any live base runner outside the kicking box is fair, even when wholly in foul territory. A player jumping from fair territory is in fair territory while in the air. A player in foul territory does not extend foul territory by jumping or reaching into fair territory.
    1.5 Upon notification to the Head Referee of any improper field set up, the field layout shall be corrected before the beginning of the next play. Protest based on field set up will not be considered.
    1.6 – Optional Extra Base: When available, an additional base may be set up adjacent to First Base to provide more room for the runner (see Diagram 5). If an Extra Base is used:
    a. The Extra Base is only available for runners traveling from home plate (see Rule 10.06);
    b. Fielders trying to make an out on first base must touch the base in fair territory (the First Base). Runners hindered by a fielder touching the base in foul territory (the Extra Base), will be safe;
    c. When a play is attempted at first base, a runner who touches the First Base prior to being called safe at the Extra Base shall be called out, except under the exception in Rules 1.06f and 1.06g;
    d. Once a runner has reached first base safely the runner must start the next play on the First Base. Any runner standing on or touching the Extra Base at the beginning of the next play will be out;
    e. No additional base may be used at any other base;
    f. The Runner is permitted to use the First Base if avoiding collision with a fielder in foul territory. In this event, the fielder in foul territory is permitted to tag the Extra Base (see Rule 14.02o);
    g. The runner may use First Base if attempting to advance to Second Base, or if there is no fielder on First Base. A runner (see Rule 1.06a) using or touching First Base in any other circumstance is out.
    1.7 Sideline area. Prior to the kick, no participants (or spectators) may be in the sideline area (see Rule 1.01e and Diagram 2) except for the kicker, the catcher, Referees and designated base coaches (see Rule 6.01). After
    the kick, fielders and base runners in the process of playing the game may also occupy the sideline area. The
    first infraction of this rule will result in a warning to the team that caused the infraction. The second and each subsequent infraction will result in an out for the next kicker in the written kicking order on the team that caused the infraction.

    2. EQUIPMENT
    2.1 While participating, players must properly wear the official athletic clothing designated for their use.
    2.2 Athletic shoes are required. Metal cleats are not allowed.
    2.3 Players may wear protective equipment providing it does not offer the wearer an unfair performance advantage. Any equipment deemed by the Head Referee (see Rule 3.01) as a performance enhancement must be removed or the player will be removed from play.
    2.4 The official kickball measures 10 inches in diameter when properly inflated to a pressure of 1.5 pounds per square inch.
    2.5 All player attire is an extension of the player.

    OFFICIALS

    3. REFEREES
    3.1 Games must be officiated by at least one authorized official, the Head Referee. When available, at least two officials referee each game: a Head Referee, and a First Base Referee. The Head Referee governs all game play and issues all final rulings, and has final authority on equipment issues. Other Referees may assist these officials when available.
    3.2 Prior to each game, the Head Referee must conduct a meeting with the Captains of each team, to address any ground rules in effect, to ensure the exchange of team lineups (see Rule 4.01), and to identify the designated Captains who will be authorized to discuss calls with the Referees during the game (see Rule 5.03).
    3.3 Referees have jurisdiction over play and may:
    a. call a time out;
    b. call off a game due to darkness, rain or other cause at the Referee’s discretion;
    c. penalize a player, including game ejection, for any reason. This includes but is not limited to un-sportsman like conduct, fighting, delay of game and excessive verbal abuse. Ejected participants must leave the field area and may not return to the game.
    3.4 Referees have jurisdiction over play and must:
    a. cancel the game if lightning is seen, or delay it until safe to continue; b keep a record of the final game score.
    3.5 Referees may make rulings on any points not specifically covered in the rules (at the time of occurrence), but the ruling shall not be deemed as a precedent for future rulings.

    PARTICIPANTS

    4. PLAYER ELIGIBILITY
    4.1 All participating players must appear on written lineups, reflecting that game’s kicking order, to be exchanged between the captains of each team before play begins. All players must sign the roster before playing their first game.
    4.2 A claim of improper kicking order must be made to the Head Referee who will make the final determination. Such a claim must contain two parts: 1) that the written kicking order was exchanged in accordance with 5.05a; 2) that the claim is made on the field no sooner than the first pitch thrown to the accused “wrong” kicker, and no later than the first pitch thrown to the subsequent kicker. The burden of proof rests with the accused team. Any resulting play is nullified by a finding of improper kicking order, with an out recorded for the “wrong” kicker (see Rule 14.02i).

    5. TEAMS
    5.1 Each game shall have two (2) participating teams: the Away team, which kicks first each inning, and the Home team, which kicks last each inning.
    5.2 While fielding, each team must field at least one girl and no more than Ten (10) players, which must include one pitcher and one catcher at any time during the game. There cannot be more than 6 guys on the field anytime. Max roster is 20 participants.
    5.3 For a given game, each team shall have one Captain and one Co-Captain (collectively “the Captains”) who are jointly responsible for the team. The Captains may discuss calls with the Head Referee, but must accept the Head Referee’s final ruling. Other players besides the Captains that dispute calls with the Referees are subject to ejection from the game (see Rule 3.03c).

    6. BASE COACHES
    6.1 Two members of the team at kick may coach first and third base, switching as needed with other team members to remain in the proper written kicking order.
    6.2 Base coaches may not physically assist runners while the ball is in play (see Rule 14.02h).

    GAME PLAY

    7. REGULATION GAMES
    7.1 Regulation games last 7 innings or 55 minutes whichever comes first. Regulation games where weather is a factor last 5 innings or 35 minutes whichever comes first. If a game is stopped prior the game will be rescheduled where it left score inning ect.
    a. In the event of a tie score at the end of the game, the game shall be marked as a tie.
    b. If the Home team (see Rule 5.01) already leads the game when the bottom of the final inning is reached, that team wins the game instantly and the game is over.
    c. If the Home team (see Rule 5.01) takes the lead during the bottom of the final inning, that team wins instantly and the game is over.
    7.2 A game that is called off by the Referee (see Rules 3.03, 3.04) after three (3) full innings of play shall be
    considered a regulation game. The game score at the end of the last full inning shall determine the winner. However if the Referee determines one team is the major cause of the problem They have the right to reward the other team a win on sportsmanship. Regulation games called off that end in a tie shall be marked as a tie.
    7.3 A game that is called off by the Referee for any reason before three (3) full innings of play shall not be considered a regulation game and a new game may or may not be rescheduled.

    8. PITCHING, CATCHING AND FIELDING
    8.1 Balls must be pitched by hand. There are no restrictions on pitching style.
    8.2 Proper Field Position must be maintained by all fielders while a pitch is in progress, and until the pitched ball reaches the kicker. Failure to be properly positioned will result in a Position Warning to the team that caused the infraction. The team’s second and each subsequent Position infraction by that team that game will result in the kicker being awarded first base regardless of the outcome of the kick.
    Proper Field Position is —
    a. for Fielders: All fielders besides the catcher must remain in fair territory behind the 1st-3rd base diagonal;
    b. for Pitchers:
    – The pitcher must start the act of pitching with at least one foot within the pitching mound (see Rule 1.01d);
    – The pitcher must have at least one foot on or directly behind the pitching strip (see Rule 1.01c) when releasing the ball;
    – No part of the pitcher’s front foot may be in front of or across the front edge of the pitching strip.
    c. for Catchers:
    – The catcher must be positioned within or directly behind the kicking box and behind the horizontal plane of the kicker, parallel to the front edge of home plate.
    – The catcher may not make contact with the kicker, nor position so closely to the kicker as to restrict the kicking motion or follow the kicker in the box. This can be rewarded as unsportsmanlike and kicker awarded first base.
    – The kicker may not trigger a position violation through maneuvers judged by the Ref to be deliberately tricky or unsportsmanlike.

    9. KICKING / BATTING ORDER
    9.1 All kicks must be made by foot or leg, below the knee (see Rule 13.02e). Any ball touched by the foot or leg below the knee is a kick.
    9.2 All kicks must occur:
    a. at or behind home plate. The kicker may step on home plate to kick, however no part of the planted foot may be in front of or cross the front edge of the home plate (see Rule 13.02g).
    b. within the kicking box (see Rule 1.01g). The kicker must have at least a portion of the plant foot within the kicking box during the kick (see Rule 13.02g). The kicker may line up outside of the kicking box.
    Batting Order – You can bat up to 20 players. Only batting order is 4 girls within first 10 and 13 has to be a girl. If you bat a girl 11 or 12 that would also be acceptable. As always you can bat more girls its up to you.

    10. RUNNING AND SCORING
    10.1 Runners must stay within the baseline. Any runner outside the baseline is out (see Rule 14.02k):
    a. Runners may choose their path from one base to the next, and may follow a natural running arc;
    b. Runners are free to change course to avoid interference with a fielder making a play;
    c. When attempting to avoid a ball tag, runners may move no more than 4 feet out of their established path.
    10.2 Obstruction. Fielders must stay out of the baseline. Fielders trying to make an out on base may have their foot on base, but must lean out of the baseline. Runners hindered by any fielder within the baseline, not making an active play for the ball, shall be safe at the base to which they were running. Runners may choose to advance beyond this base while the ball is still in play.
    10.3 Neither leading off base, nor stealing a base is allowed. A runner may advance once the ball is kicked. A runner off base when the ball is kicked is out (see Rule 14.02g).
    10.4 Hitting a runner’s neck or head with the ball is not allowed, except when the runner is sliding. Any runner hit in the neck or head shall be considered safe at the base they were running toward when the ball hits the runner. If the runner intentionally uses the head or neck to block the ball, and is so called by the Referee, the runner is out.
    10.5 A tag-up is a requirement to retouch or stay on a base until a kicked then caught ball is first touched by a
    fielder. After a tag-up a runner may advance. A runner failing to tag-up as required is out (see Rule 14.02f).
    10.6 All ties will go to the runner. Runners traveling from home plate may overrun first base, and may only be tagged out if actively attempting to advance to second base.
    10.7 Base Running on Overthrows;
    a. an overthrow is a ball thrown, kicked, or deflected into foul territory while making a defensive play toward a player or base;
    b. a runner may advance only one base beyond the base the runner is on or running toward when the ball travels into foul territory;
    c. one base on an overthrow is a restriction on the runner – not an automatic right for the runner to advance;
    d. if any fielder attempts to make an out prior to returning the ball to the pitcher, runners may commence base running.
    10.8 Running past another runner is not allowed. The passing runner is out (see Rule 14.02j).
    10.9 A run scores when a runner touches home plate before the third out is made, EXCEPT that no run can score when the third out is made during a force play situation, or when the kicker is put out before touching first base. At the end of a game the team with the most runs wins.
    10.10 When a base is displaced during play, any runner is safe while in contact with the base’s original and correct location. All displaced bases should be restored at the end of each play (see Rule 1.01b).

    11. STRIKES
    11.1 A count of three (3) strikes is an out.
    11.2 A strike is:
    a. a pitch that is not kicked and is not called a ball per Rule 12.02, that enters any part of the strike zone (see Rule 1.02);
    b. an attempted kick missed by the kicker inside or outside of the strike zone (see Rule 1.02).
    11.3 Foul balls never count as strikes.

    12. BALLS
    12.1 A count of four (4) balls advances the kicker to first base.
    12.2 A ball is:
    a. a pitch outside of the strike zone as judged by the Referee where a kick is not attempted (see Rule 1.02);
    b. a pitched ball that does not touch the ground at least twice or roll before reaching the kicking box;
    c. a pitched ball that exceeds one foot in height from the bottom of the ball as it enters the kicking box;
    d. a pitched ball that exceeds one foot in height from the bottom of the ball at any time while passing through the kicking box, prior to reaching the kicker;
    e. a pitched ball that is higher than one foot at the plate.

    13. FAIRS AND FOULS
    13.1 Foul balls count as strikes. If a player has two strikes and then kicks a foul ball the next pitch if kicked must be fair.
    13.2 A foul ball is:
    a. a kicked ball first touching the ground in foul territory (see Rule 1.01h, Diagram 3G, 3H, 3J);
    b. a kicked ball first touching a fielder or Referee wholly in foul territory, while the ball is over foul territory (see Rule 1.04);
    c. a kicked ball landing in fair territory, but touching the ground in foul territory on its own at any time before crossing the 1st-3rd base diagonal (see Rule 1.01h, Diagram 3I, 3K);
    d. a kicked ball landing in fair territory, then entering foul territory before crossing the 1st-3rd base diagonal, and touching a fielder or Referee wholly in foul territory (see Rule 1.01h, Rule 1.04);
    e. a kick made on or above the knee (see Rule 9.01);
    f. a kicked ball touched more than once or stopped in the kicking box by the kicker;
    g. a kicked ball first kicked outside of the kicking box (see Rule 9.02) (see Diagram 3L, 3M);
    h. a kicked ball first touching a permanent object, such as a batting cage or fence.
    13.3 A fair ball is:
    a. a kicked ball landing and remaining in fair territory (see Rule 1.04) (see Diagram 3C, 3D, 3E);
    b. a kicked ball landing in fair territory then traveling into foul territory beyond the 1st-3rd base diagonal (see Diagram 3A, 3B, 3F).
    c. a kicked ball first touching a player or Referee in fair territory (see Rule 1.04);
    d. a kicked ball landing in fair territory, then touched by a participant in fair territory before touching the ground in foul territory (see Rule 1.04);
    e. a kicked ball that touches a runner before touching the ground in foul territory (see Rule 1.04);
    f. a kicked ball that touches the kicker once outside the kicking box before touching the ground in foul territory (see Rule 1.04);

    14. OUTS
    14.1 A count of three (3) outs by a team completes the team’s half of the inning.
    14.2 An out is:
    a. a count of three (3) strikes or four (4) fouls;
    b. any kicked ball (fair or foul) that is caught by a fielder. Any part of the ball may incidentally touch the ground during the act of catching and still be ruled an out if the fielder first displays full control of the ball and maintains control after touching the ground;
    c. a Force Out, being the tag by any part of a fielder’s body of a base to which a runner is forced to run, before the runner arrives at the base, while the fielder has control of the ball. The ball may be touching the ground if the fielder displays full control of the ball while simultaneously tagging the base;
    d. a runner touched by the ball or who touches the ball at any time while not on base while the ball is in play;
    e. a kicker or runner that interferes with the ball (see Rules 15.02b and c);
    f. a tag of a base by any part of a fielder’s body, while the fielder has control of the ball (see Rule 14.02c), before the runner originating at that base can tag-up as required due to a caught ball (see Rule 10.05);
    g. a runner off base when the ball is kicked (see Rule 10.03);
    h. a runner physically assisted by a team member during play (see Rule 6.02);
    i. any kicker that does not kick in the proper kicking line up (see Rule 4.02);
    j. a runner that passes another runner (see Rule 10.08);
    k. a runner outside of the baseline (see Rule 10.01);
    l. a runner who misses a base, as called by a Referee upon the conclusion of the play;
    m. a runner who fails to properly tag up on a caught ball, as called by a Referee upon the conclusion of the play;
    n. a runner touched by the ball while on a base they are forced to vacate by the kicker becoming a runner;
    o. a runner coming from home plate who steps on First Base when required to use the Extra Base (while an Extra Base is in use – see Rule 1.06);
    p. a player improperly occupying the sideline area after their team has been issued a warning (see Rule 1.07).

    15. BALL IN PLAY
    15.1 Once the pitcher has the ball in control and retains possession on the mound, the play ends. Runners who are off base at this time and in forward motion may advance only one base. Runners who are off base at this time and not in forward motion must return to the base from which they were running.
    15.2 Interference is:
    a. when any non fielder or non permanent object except a Referee or a runner, touches or is touched by a ball in play in fair territory. This interference causes the play to end, and runners shall proceed to the base to which they were headed;
    b. when any runner on or off base intentionally touches a ball, or hinders a fielder. This interference causes the play to end, the runner to be out, and any other runners shall return to the base from which they came, unless forced to advance (see Rule 14.02e);
    c. when any kicker intentionally touches a pitched ball by hand or arm before the pitch is called a Ball or Strike, or intentionally touches a kicked ball to render it foul. This interference causes the play to end, the kicker to be out, and any runners shall return to the base from which they came (see Rule 14.02e).
    15.3 During any play where a ball is popped or deflates significantly, that play shall be replayed with a properly inflated ball.

    16. INJURY AND SUBSTITUTIONS
    16.1 In cases of injury or illness, a time-out may be requested for participant removal and replacement with a teammate as a substitute. If the participant later returns to play, the participant must be inserted in the same written kicking order position previously held.
    16.2 If a player is ejected, injured, or becomes ill and cannot continue, the written kicking order will continue in the same formation, less the removed player. There is no “automatic out” when the removed player’s spot in the order is reached.
    16.3 Injured players who do not kick shall not play in the game.
    16.4 Any player removed from the game for injury or illness must be noted on both team written kicking orders and mentioned to the Head Referee.
    16.5 The pitcher and the catcher positions may only be replaced once per inning each, unless injury forces another substitution.
    16.6 Only runners who are injured while traveling to a base, and who successfully make it to a base, may be substituted. There are no other allowable runner substitutions. A runner may be substituted no more than twice during the game. Upon the second substitution, the player will be removed from the game and no longer be allowed to participate. The last girl out is the pinch runner for both the guys and girls. No exceptions.

    Rule 17. Forfeits – If a team calls in to forfeit there is a $25 fee. If a team no calls/no shows the fee is $60 to remain in good standing.

    Rule 18. The kicker starts with a 1-1 count. Fouls count as strikes. If the kicker has 2 strikes there is one courtesy foul. If the foul at two strikes is used up then the ball must be fair or kicker is out. Umpire should state clearly for kicker awareness, Ball must be fair now.

    Rule 19. Bunts – Girls can bunt anytime, Guys cannot. Guys are called out if they bunt.

    Rule 20. The spirit of these rules is to ensure a fun environment and player enjoyment. All games are to be played in a sportsmanlike manner.

  • Soccer Rules

    OFFICIAL RULES OVERVIEW

    8 PLAYERS ON THE FIELD (5 MALES/3 FEMALES)
    TWO 22-MINUTE HALVES
    RUNNING CLOCK
    TIES DURING REGULAR SEASON STAY AS A TIE
    PLAYOFF TIES ARE DECIDED BY OVERTIME
    which is Golden Goal or Sudden Death
    ONLY PENALY KICKS IF NEEDED

    COIN FLIP/BEGINNING OF GAME
    The team that wins the coin toss at the start of the game will have first choice to kick-off, or choose a goal to defend. The referee will choose who calls the toss or Odd/Even selection.

    KICKOFF
    Consists of the ball being placed at midfield. The ball must complete 1 forward rotation before being touched by another player. The ball cannot be shot at the goal with the first touch, and must be touched by another offensive player to be a goal. Therefore, it takes at least two offensive touches to score. If the ball is shot from kickoff and no other offensive player touches it, the possession goes to the opposing team goal kick.

    CO-ED RULES AND TEAM SIZE
    Each team shall field no more than 8 players (with at least 3 females) at any one time. 8 Coed Sports rules allow a team to play and not forfeit as long as they have one female player. Anything less will constitute a forfeit. There is no maximum limit to the amount of females which must be on the field. Teams are allowed to pick up 2 players during the regular season to field a team but cannot have more than 8 players if they are picking up that night during the regular season. In the playoffs, all teams must follow their roster only and no pick ups are allowed. If a team is found to be playing with an illegal participant there is a $75 fee payable immediately. Forfeits constitute a fee of $25 and no call-no show fee is $60. Two forfeits in the same season result in schedule removal.

    TIME
    Play will be divided into (2) 22-minute halves separated by a brief 5 minute halftime. There will be a running clock maintained by a referee who will advise both teams when there is one minute remaining in each half. The clock will stop during injury time-outs. Any team delaying, (kicking the ball far out of bounds) will allow the referee (at his/her discretion) to stop the clock. Games that get cancelled due to weather, lights, ect will be official if they reach halftime. Any games in the first half that get cancelled due to weather, lights, ect will continue another time and start where they left off.

    THE GAMES/SCORING
    Regular season games ending in a tie score will be recorded as tie games. Penalty Kicks will be used in the playoffs. Overtime playoffs if needed will start 4 men and 2 women on each team for the first 5-minutes of overtime. The 2nd five minutes each team will drop one more male and female (Ex 3 guys 1 girl) to finish out the remaining 5 minutes of Ot. Game still tied after the full 10 minutes both overtime periods, teams will go into a shootout (Penalty Kicks). Golden goal in OT always finishes the game!

    SHOOTOUT SPECIFICS:
    1.Each team selects 5 players (3 males, 2 females)- You can start with any five off or on the field when penalty kick begins. A coin toss will decide which team shoots first. The referee will decide which goal to shoot at. Shots will be placed and not dribbled.
    2. Teams will alternate taking direct penalty shots from 15 paces off the goal line at an open goal. (No guy/ girl shooting order is necessary) So any order of guy or girls is acceptable as long as at least two girls are in the rotation of five players shooting.
    3. If tied after the 1st round of penalty kicks, there will be a 2nd round of a different five players shooting. If tied after the second round its head to head with any players the team wishes until all player are used any order. Players who shot in the 1st shootout are not eligible to shoot again until all remaining players present have shot. If and when 1 team begins to utilize players for the second time, the other team may “recycle” players as well. Thus, some players on the team with more people present, may or may not shoot.

    SUBSTITUTIONS
    All substitute players must notify the ref before entering the game. Substitutions may occur during a stoppage of play. Such as:
    -Throw-ins
    -Scoring of goals
    -Goal kicks
    There is no substituting “on the fly.”

    SLIDING
    There is no sliding of any sort on the field. No slide tackles and no other sliding period.
    Referee discretion to give an immediate Red card.

    NO GOALKEEPERS
    Teams will not be allowed to have a official goalkeeper.

    THE GOAL BOX
    A goal box will be marked off in front of each goal. It will extend 5 paces/yards out and 2 paces/yard to each side of the goal posts. All players (offensive and defensive) must remain outside this area. If offensive player is in the box or breaks the plain while the ball is in the box its a goal kick. A dead ball in the box that does not result in a goal will result in a goal kick for defense. If the defense is clearly in the goal box area before any shot on goal takes place, and then legally (without the use of the hands) deflects a shot, it will result in the following: A penalty shot on an open goal 15 paces/yards out. If a player(s) enters the goal box while the ball is in the box this will result in a penalty shot. This is up to the ref’s discretion. Players may run through the box at any time as long as the ball is not in the box.

    ALL KICKS ARE DIRECT KICKS
    The ball is to be placed at the point of the infraction and to be put in play by any player on the affected team. No opposing player is allowed to be within 5 steps of ball prior to kick. Goals may be scored on direct kicks. A direct kick is to follow these infractions: (1) Charging (2) Roughness (3)Handball (4) Dangerous play/kick (5) Slide-tackles. Penalties incurred inside the goal box by the defense will result in a penalty kick on an open goal 15 paces out. Penalties incurred outside the goalbox but within a 5 yard/pace radius of the goalbox will be kicked from the point of infraction. The defense may not be in the goal box. Handballs even unintentional if you are the last defender will result in a penalty kick. Referee discretion must be absolute of last man.

    OFFSIDES
    There is no offsides.

    REFEREE
    Please understand that any touching, threatening or abusive language and behavior towards the ref will deem suspension from the league. If needed the Police will be called and reports filed. Any abuse towards the ref will
    not be tolerated and action taken accordingly.

    OUT OF BOUNDS
    Anytime the ball goes over either sideline, out of bounds, a throw- in will ensue. The person throwing in the ball must throw the ball overhead with both hands and keep both feet remaining on the ground out-of-bounds until the ball is released. Anytime the ball crosses an endline, a corner kick or goal kick will ensue.
    a. Last touched by a defender- a corner kick. Ball is placed on nearest corner and kicked in by offensive team. Goals may be scored directly on corner kicks. All players must be outside the goal box. Defenders must be five paces from the corner kick.
    b. Last touched by attacker. A goal kick by the defense. Offensive players must be ten paces from a goal kick.

    TEAM ROSTERS
    All teams must turn in a roster before or on opening night. Without a roster a team may not be allowed to play. During playoffs all teams must play within their roster and not pick up any players from other teams. Penalty is a team forfeit. If a team is found to be playing with an illegal participant there is a $75 fee payable immediately. Max roster is 15 people. Teams can add more players by paying $10per person. Teams not paying the player fee and adding players are subject to forfeit in the playoffs… Any player signing more than 1 roster (8v8) will be subject to a three game suspension. This goes for all league play and tournaments.

    MIDFIELD (HALF)
    A player cannot score a goal from the opposite half unless touched again before entering the goal. The offense or defense can touch it and it will count. As long as the ball is touched again on that half.

    GOAL BOX
    Any ball breaking the plane of the goal box must not be touched, if so it results in a penalty kick for the offense or if the offense touches it it will result in goal kick for the defense. Anytime a player is in the goal box or breaks the plain it will result in a penalty kick or goal kick. Also if last man has a hand ball that is a penalty kick.

    INDIVIDUAL PLAYERS
    Only allowed to play on only 1 team during the season and in the playoffs. Subject up to 3 game suspension.

    FIGHTING
    There is absolutely no fighting. Please walk off the field or sub if at that moment.
    If a player is involved in a fight there is minimum two game suspension and the team is on probation. There are no refunds if this occurs and the team/player may not be allowed back into the league. If anyone from that same team is fighting the team is suspended at least one game. Subs coming onto the field will be red carded during any altercations. Including Subs there are no refunds if this occurs and the team/player may not be allowed back into the league. 2017 additions players will be subject to max fines of $100 for fighting and also can be suspended indefinitely. We are competitive coed league for fun and recreation. Thank you in advance for your cooperation.

    FORFEITS
    If a team calls in to forfeit there is a $30 fee. If a team sends players although not a full team no fee is charged. The fee charged goes toward a gift card for the receiving team. If a team no calls/no shows $60 payable immediately to move forward. Any team forfeiting 3 times in one year will be removed from the schedule no refunds. Teams not in good standing will not make playoff schedule.

    PETS (Animals)
    There is no pets, animals, dogs, cats ect allowed inside the fence of the playing fields. This is now an 8 Coed rule as well as Winter Park policy. If a player or person associated with a team decides to disobey unfortunately will result in a team forfeit. Also this action now leaves the team on probation. Please leave the animals home.

    ABUSIVE LANGUAGE
    Swearing or cursing at yourself or someone else may result in yellow or red card subject to referee discretion.

    RED CARD
    Player is suspended for the next game, will sit out any remaining time when the red card is giving and must leave the facility. Facility includes all parking areas too. Yes the team must play down a player. During playoffs the players team who receives the red card may not sub in for the player. Yes in the playoffs the team must play short a player even if they have subs. The red carded player is not allowed at the fields the following week. Failure to follow results in a team forfeit. Any one player receiving two red cards in one season will be out until the following season. Any team getting three red cards in one season results in a forfeit for one game. Reinstatement fee is $40. So please lets avoid any cards Red or Yellow. Red carded players have 2 minutes by Referee’s watch to leave the facility. If this is not done the player will receive max suspension, also includes returning to the field and or facility. Team will receive a forfeit for that game.
    Teams not in good standing will not make playoff schedule.

    ALCOHOL
    Is not allowed at the fields. (The City of Winter Park & Orlando does not allow alcohol)
    So in order to keep our contracts in tact with the facility owners there is no drinking beer, liquor ect. Open containers and teams or players that choose to engage in drinking inside the facilities will result in their next game to be forfeited and removal from the games that evening. This includes regular season or playoffs. So please save the social drinking for the sponsor bars or elsewhere than at the fields. No exceptions…

    TEAM ROSTERS
    Max players is 15. Teams have the option to add additional players at $10 each per player. These players would be added to a new roster sheet provided by the league. If a team fails to obey roster limits team may forfeit the playoffs. So please keep your team to the max limit or pay the fees to remain eligible.

    OVERTIME FORMAT
    1st 5 minutes teams must remove 2 players and play with six players. (Example: Format 4 guys and 2 girls) Golden goal always finishes game. 2nd 5 minutes team must remove 2 more players and play with four players. (Example: Format 3 guys and 1 girl) Teams can always play with more females but not exceed the male requirement.
    Golden goal always finishes the game.

    REC DIVISION
    Recreational “REC” Division has opened beginning in 2014. We know God has blessed us.
    Two rules when registering: 1 If a Rec team wins the division championship two seasons in a row they then must move up to the Competitive “Comp” division for season three. 2- Rec division teams may play 1-2 comp teams during their seasons games. Please make notice here when you sign up so there is no surprises when your team is scheduled.

    SOCCER BALLS
    All teams are required to provide a soccer ball for each game. Please coordinate. It does not have to be ANYTHING SPECIAL, but each team will need to provide a ball for their game or games.

    Thank you in advance for reading and attaining to the rules. 8 Coed reserves the right to use all rules at their own discretion.

  • Softball Rules

    Coed Softball Rules (Rules not listed here can be found in the ASA Rule Book)
    Rule 1. Umpire will determine all balls and strikes. All judgment decisions are final. Only the Captain may speak to the umpire regarding a call. Any excessive disagreements will result in an ejection from the game and/or league if deemed necessary by 8 Coed staff.

    Rule 2. All batters will start with a one ball, one strike count. 1-1

    Rule 3. If a male is walked, and a female follows him in the batting order, the female always has the choice to take a walk or bat. Umps will enforce this rule upon request; however,
    they will not be responsible for notifying the batter in each walk situation. Male can automatically go to second whether the female bats or not.

    Rule 4. Bats: Please follow Asa website: (To determine illegal/legal bats)
    http://www.asasoftball.com/about/certified_equipment.asp
    Any bat can be removed or not allowed during the game as determined by the umpire(s) and is solely their decision. Amateur Softball Association approved Slow Pitch. Ladies can swing any bats except Miken Ultra 2 is banned.

    Rule 5. All league games will not exceed seven innings (ties are possible in league play) or one hour in duration (warm up time included) or will end if one team is ahead by 10 runs or more at the end of the 5th inning of play. The last inning will start 10 minutes from the end of the hour time limit. The ump will enforce this rule and will make the call at the top of the final inning.

    Note: Due to differing circumstances in each and every game, some games will finish short of an hour in length, while others might run over the hour mark. Please respect your ump’s call in this matter. He/she must keep all games on time in fairness to teams playing later hours and due to facility permit restrictions. A complete game will constitute of 40 minutes of play or 4 full innings whichever comes first if the game is cancelled due to weather. If the game is cancelled before then the game will be played again with the remaining score going into the make up game. The make up game will be at least the remaining time and possibly a full time limit if conditions allow.

    Rule 6. 10 players (at least 3 females) are allowed on defense at any time. (THERE ARE NO POSITION REQUIREMENTS of any players, (i.e. 2 in the outfield, etc.,) 8 Coed rules will allow a team to play with a minimum of at least 1 female. However, the minimum females at bats must meet the female to male batting ratios listed in “Rule 7” below. If a team has one girl they are allowed to play. The girl must bat three times to the seven guys. So the order stays seven guys and three girls batting, However if the girl is on base and a girl is due up that is an out and she will stay on base and the team will move to the next batter regarding that it is not the third out. If a team has 8 players: 6 guys and 2 girls batting order is sufficient.

    Rule 7. Teams may bat more than ten players; 7 men 3 women within the first 10 batters. 11th batter must be a female Team batting 12 players or more the 11th batter must be a female then 12,13,14 can be male or female.

    Rule 8. All players in the field must be listed in the batting order. There are no designated hitters allowed. Any attempt at doing so must be brought to the attention of the umpire prior to game time.

    Rule 9. There are no guy-girl batting order rules other than the above said ratios.
    (You may bat 7 men followed by 3 women or any combination desired as long as all the other rules are followed)

    Rule 10. Game mercy rule: 10 runs up after five complete innings.

    Rule 11. Inning run limit rule: There will be a 5 run limit per inning through innings 1-4. (Exception: unlimited runs may be scored if one of the innings 1-4 is declared the final inning
    of the game.) Unlimited runs may be scored in innings 5,6,and 7 always.

    Rule 12. No leadoffs or stealing allowed.

    Rule 13. Games start on time!!! Teams must be prepared to play at the scheduled game times Note – the clock starts for the 1st game scheduled that evening at the scheduled game time regardless of any circumstances.

    Forfeit rule: 10 minutes after game time of 6:30 only. All other games are official to their scheduled time. If one team has less than the minimum number of players (1 female) at ten past 6:30 game only, it is up to the staff and opposing team as to what is allowable – this decision will ultimately be made by the staff. (During League Play teams are allowed to pickup players from other teams in order to start the game on time. A maximum of two player may be picked up) Also see Rule # 17

    Rule 14. Base runner to defensive player contact will be closely watched. Any excessive contact or collision will result in an “out and/or ejection. This includes contact with the catcher. Any attempt to break up a double play, or any intentional (in the eyes of the monitor) interference with the defensive player will result in the runner and the runner nearest to home plate being called out.

    Rule 15. NO METAL SPIKES ARE ALLOWED. Any equipment in question should be brought to the attention of the umpire. The umpire will make all final decisions with regard to equipment discrepancies. Metal cleats may result in ejection and additional game suspension.

    Rule 16. On an infield fly (any fly ball to an infielder with significant arc and deemed an “easy catch”) with less than 2 outs and runners on 1st and 2nd or 1st, 2nd and 3rd, the batter is automatically out and runners can advance, BUT at their own risk.

    Rule 17. Forfeits – If a team calls in to forfeit there is a $30 fee. If a team no calls/no shows the fee is $60 to remain in good standing.

    Rule 18. All outfielders must remain behind the chalked and/or coned “outfield line” when a female is up to bat. If the “line” is not clearly marked it us up to the umpire’s discretion if an outfielder is too close to the infield. There can not be more than 6 players on the infield when a woman is batting. All infielders must be behind the base lines and in front of the outfield grass line when a woman is batting. Once contact has been made the outfielders may cross the line and infielders may cross the base line and/or go into the outfield grass. If an outfielder crosses the line before contact has been made or an infielder crosses the base line or goes onto the outfield grass before contact has been made the female may be awarded first base.

    Rule 19. Courtesy runners: Is allowed when a player is hurt during the game. Courtesy runners can be used from Home plate but cannot run for the batter until after the batter has made contact with the ball. The umpire will draw a line for the courtesy runner to stand behind when running for the batter. The courtesy runner must be the last out girl out for all players.

    Rule 20. Uniforms: Teams on the left side of the schedule must wear a white shirt. Teams on the right side of the schedule in bold are required to wear a black shirt. Numbers, names are optional not required. Teams are welcome to send in a uniform color if its not taken already then they will wear their color all members must wear that color.
    Teams can request the same color as another team however the first team request will always win out. (Be grandfathered in) If a player does not have the right color shirt on then their first at bat they will be out. (Called out)

    LEAGUE POLICIES GAMES:
    During the regular season games are to be played within time allotted (warm up inc.)

    UMPS: An umpire will be provided by the League to supervise the game. It will be the umpire’s responsibility to coordinate and run the games, which include the following tasks:
    Starting games on time. Calling outs, making final calls on any disputed balls or strikes. Settling all disputes or disputed calls. It is understood that umps will assist in the tracking of the score (i.e. Announcing it between innings) and assisting in any discrepancies with regards to the coed line-up ratios. However, it is the responsibility of both teams to maintain their respective line-ups and scores each inning.

    FORFEITS: If your team forfeits a game during the season, the following rules apply:
    1st Offense: Loss of game and warning issued. $30 fee applies/$60 fee applies for no call, no shows.
    2nd Offense: Loss of game and staff reserves the right to remove team from playoffs. 3rd Offense: Removal from the league. If you know in advance that your team is going to forfeit a game, we encourage you to call our office so as to help us schedule your opponent a game. (minimum number of players required to play is one female).

    STANDINGS: The updated standings will be posted weekly, displaying each teams rank within its skill level. Rank is based on winning percentage and then head to head match-ups in the playoffs.

    PLAYOFFS: All eligible teams make the playoffs (teams that have not abused any policies are eligible). In certain situations teams at or near the bottom of the standings may not advance to the playoffs. Check with the league coordinator to see if this applies to your league. Playoffs are single elimination. Teams with same records 1) Head to Head matchup first moves a team up or down. 2) If teams did not play each other then its run differential. Thus 10-5 is +5. However 20-15 is + 5 but would beat 10-5 why more runs scored.
    Seeding: Teams are seeded according to winning percentage and head to head match-ups.
    Teams may be dropped from their regular season level based on the above criteria. Teams may be moved to a higher division during the playoffs only if permission is granted. Skill levels may be divided into separate divisions based upon size of level. Teams may play more than one game per day. Any questions regarding rules, policies, or eligibility must be addressed before the start of the game. 8 Coed reserves the right to schedule playoff games on days other than your regularly scheduled league night. Rec teams with two consecutive championship wins must move up to a higher division, switch nites or take a season off. The following season the team can do whatever they wish again.

    TEAM ROSTERS
    All teams must turn in a roster before or on opening night. Without a roster a team may not be allowed to play. During playoffs all teams must play within their roster and not pick up any players from other teams. Penalty is a team forfeit. If a team is found to be playing with an illegal participant there is a $75 fee payable immediately. Max roster is 18 people. Teams can add more players by paying $10 per person. Any player signing more than 1 roster (8v8) will be subject to a three game suspension. This goes for all league play and tournaments.

    WAIVERS: In order to participate in the league, each participant must sign the team waiver. Waivers are provided and must be completed and handed in no later than the first night of play. Players not present the first week of play will still be required to sign a waiver with our staff before participating. If a team is found to be playing with an illegal participant there is a $75 fee payable immediately.

    RADIOS: Are not allowed in the dugouts or at the field while games are going.
    Music players, load phones all are not allowed.

    ALCOHOL: Please understand the City of Winter Park that rents us the field has a no alcohol policy. Also 8 Coed Sports enforces a no alcohol policy. So please if needed start your party at some of the nearby restaurants or bars.

    PLAYER ELIGIBILITY: A formal protest may be filed 5 minutes before a game only if an opposing player’s eligibility is in question. The player in question will be required to provide his/her player information (name, address, phone #, signature) in writing to a 8 Coed staff member prior to the start of the game. This qualifies as an official protest. The game will then be played in its entirety as scheduled.
    Teams will be notified of all rulings on the identified eligibility discrepancy by the following business day decisions will not be made on site. If the protest is proven to be legitimate, it will result in the forfeiture of
    the game in question. Games subsequent to the protested game may be rescheduled. The above procedure will also apply for any other “logged” protests. All rulings by 8 Coed staff are considered final

    SPORTSMANSHIP: The idea of 8 Coed Sports is to have fun. We hope that all participants keep that in mind when becoming involved. Although the games may become intense, you still can be competitive while maintaining good sportsmanship. With this said, any behavior deemed unacceptable by staff may result in suspension and/or ejection from a game or the league. If a player is kicked out, the player must leave the field premises including parking areas within 2 minutes or the suspended players team forfeits. Also the suspended player may not attend the field premises the next scheduled game or will lose any remaining games.

    STAFF: To coordinate and run the league, our refs and/or staff will be available at all times to help the league run as smoothly as possible. If you have questions regarding schedules, policies, rule interpretations, directions to the bar, etc. please ask.

    LEAGUE CANCELLATION/RAINOUT: Leagues may be cancelled due to existing weather conditions, dangerous or unplayable field conditions, facility constraints, etc. Our staff makes every effort to play all scheduled games, thus we will not cancel games until absolutely necessary. Therefore, if you are calling concerning a decision on a cancellation, remember we will not have an answer until close to the start of the league. If the league is cancelled, our staff will change the voicemail immediately. We will then call all of the captains. If a league is cancelled on site, the staff will attempt to contact those teams still scheduled to play the remainder of the league day/night. Depending on the time of cancellation, some teams will have to be notified on site. If we do cancel, follow next week’s schedule (ex. If April 13 is cancelled teams should follow the April 20 schedule for their next game). The games that are cancelled will be made up at the end of the season if time allows. In extreme circumstances, 8 Coed Sports reserves the right to run a shortened season without a refund.

    Regular Season Games: If needed you may pick up two players to complete your team but never go over 10. Ex if you have 9 players the team may pick up 1 sub not 2. Max pick up is two players.
    However there are no pick ups of any sort during the Playoffs!!!
    Please stick with your roster, Final rosters must be set by week 6.
    Roster cap is 15 players.

    Make Up Games – Rain out games are put at the back end of the schedule to be made up. Teams given 7 game schedule and a playoff game with the format win and play again or lose and your out. In certain instances when 5 or more cancellations(Rainouts) have become on a certain season teams may be asked to make up games on a another day.
    Example Saturday morning games to help finish the season. This can apply after 4 + rainouts.
    8 Coed understands you sign up to play a certain day but sometimes the weather does not accomodate. So in the situation above extreme number of cancellations teams will be scheduled another day to try and help finish the season. The main concern is not getting the usual 4 seasons a year that most teams enjoy.

    Pinch Runner – At anytime a team needs a pinch runner they may do so with the last girl batted out. If the girl pinch running is due up to bat and she is on base that will be determined an out. So she stays on base and you move to the next batter in order. Also if the batter has a pinch runner and takes three steps toward first base this will be an out. Umpire will determine number of steps.

    Playoffs – Teams #1 – 12 will make the playoffs and have a chance to win & play again in their respective brackets. Teams #13 & #14 will play in a consolation game. Team ranked #15 or higher will not make playoffs and or consolation game. Any players who have not signed the roster will not be allowed to play, no exceptions.

    Effective immediately October 2013: Game Time Limit – 8 Coed Sports, Inc reserves the right on the last game of the night to play a 1 hour drop dead time limit. What this means the clock will run for 60 minutes after the time is up the game is over as is on the spot. Captains will be made aware during the coin flip if this is the rule for your game that night.

    Uniform Shirts – Players without the correct color team shirt will be out the first time up to bat. Uniform shirts must be fully visible and worn (Whole shirt) at all times during the game.

    Beverages – No Alcohol is allowed on the field, in the dugout or within 25 yards of the fenced area. Please save the refreshments for after the game at the sponsor bars or restaurants.

    Teams start time: Teams are allowed to show up 29 minutes before their start time. Teams showing up earlier run the risk of forfeiting their season. Of course this applies to most teams playing the first game of the night.

    HomeRuns: On a HomeRun the player must touch all bases for the homer to count if not he/she will be called out.

    Batting Order – 3 females must bat within 10 person lineup.

    • Any order for the girls there is no set spot for girls just 3 within 10.
    • Whenever batting more than 10 players your #11 batter must be a female.
    • Batters #12 -15 can be guys, girls whatever you like.

    Batting 12 players and only 3 females — girls rotate each time to take 11 batting space but still follow after same female. Each time a different girl will bat twice within the 12 player order.

    Example:
    Cindy
    Sara
    Kay
    11 Cindy
    ——————
    Sara
    Kay
    Cindy
    11 Sara
    ——————-
    Kay
    Cindy
    Sara
    11 Kay
    ———————
    Cindy
    Sara
    Kay
    11 Cindy

    Rules not listed here can be found in the ASA Rule Book.