8 Coed Recreational Kickball Rules
TEAM ROSTERS/CHECKING-IN
All players must check-in with the field manager by the gate prior to taking the field. Be sure to have a form of identification, and sign the team’s official roster. A signature is only required prior to the first game played, however you must check in each night of play. Anyone not abiding by this rule is subject to league suspension.
Maximum players allowed per roster is 18. Once a team has reached the limit of 18 players that have been checked in, they may not add another player under any circumstance. A player may not sign more than one roster.
Each team captain must also fill out a line-up card reflecting their kicking order for each game. The card will be supplied to the team captain upon check-in.
CO-ED RULES AND TEAM SIZE
Each team shall field no more than 10 players (with at least 4 females) at any one time. 8 Coed Sports rules allow a team to play and not forfeit as long as they have one female player. Anything less will constitute a forfeit. There is no maximum limit to the amount of females which must be on the field. Teams are allowed to pick up 2 players during the regular season to field a team but cannot have more than 10 players if they are picking up that night during the regular season. In the playoffs, all teams must follow their roster only and no pick ups are allowed. In order for a player to be eligible for the playoffs, they must play in at least 2 regular season games, no exceptions.
If a team is found to be playing with an illegal participant in playoffs, the game will be forfeited immediately and the opposing team is awarded the win.
PLAYING FIELD
The playing field shall be established on any safe terrain suitable for play in accordance with the following provisions which equal the dimensions of a softball field:
a) The kickball diamond is a square with equal sides of 60 feet or about 20 paces with a base at each corner;
b) The distance from home plate to second base and from first base to third base is 84 feet 10 1/4 inches or about 28 paces. The distance between any base and home plate shall be measured from the back corner of each;
c) The pitching strip is in the center of the diamond, 42 feet 5 1/8 inches or about 14 paces from home plate, and directly aligned with the 1st-3rd base diagonal;
d) the pitching mound extends 12 feet from the center of the pitching strip;
e) the sidelines are lines 10 feet on the outside of and parallel to the foul lines, the area between the foul lines and the sidelines is the sideline area
f) when available, cones are placed: at the outside corner of first, second, and third base, and not touching the base; on the foul lines 30 feet or about 10 paces behind first and third base; and on the sidelines 10′ from home plate;
g) the kicking box is a rectangle with the front of the box aligned with the front of home plate and the back of the box aligned with the sideline cones behind home plate. Lines extending forward from the sideline cones perpendicular to the front of home plate make up the sides of the kicking box. The area directly forward the kicking box is fair territory. The kicker is not required to start in the kicking box, however the kick must occur within the kicking box.
h) the foul lines are fair territory.
i) All participants must respect and obey all rules and regulations pertaining to the field used for games.
j) Upon notification to the umpire of any improper field set up, the field layout shall be corrected before the beginning of the next play. Protest based on field set up will not be considered.
EQUIPMENT
A kickball will be provided by the league for each game, however teams may choose to use their own as long as they meet the standard requirements. The official kickball measures 10 inches in diameter when properly inflated to a pressure of 1.5 pounds per square inch. During any play where a ball is popped or deflates significantly, that play shall be replayed with a properly inflated ball.
While participating, players must properly wear the official athletic clothing designated for their use. All player attire is an extension of the player.
Athletic shoes are required, however cleats are recommended. Metal cleats are not allowed.
Players may wear protective equipment, providing it does not offer the wearer an unfair performance advantage. Any equipment deemed by the umpire as a performance enhancement must be removed or the player will be removed from play.
UMPIRES
Games must be officiated by at least one authorized official, the Head Umpire. When available, at least two officials umpire each game: a Head Umpire, and a First Base Umpire. The Head Umpire governs all game play and issues all final rulings, and has final authority on equipment issues.
Prior to each game, the Head Umpire must conduct a meeting with the Captains of each team, to address any ground rules in effect, to ensure the exchange of team lineups, and to identify the designated Captains who will be authorized to discuss calls with the Umpires during the game.
Umpires have jurisdiction over play and may:
a) call a time out;
b) call off a game due to darkness, rain or other cause at the Umpire’s discretion;
c) penalize a player, including game ejection, for any reason. This includes but is not limited to unsportsmanlike conduct, fighting, delay of game and excessive verbal abuse. Ejected participants must leave the field area and may not return to the game.
Umpires have jurisdiction over play and must cancel the game if lightning is seen, or delay it until safe to continue;
Umpires may make rulings on any points not specifically covered in the rules (at the time of occurrence), but the ruling shall not be deemed as a precedent for future rulings.
Umpires are in charge of keeping a record of the final game score.
Please understand that any touching, threatening or abusive language and behavior towards the umpire will deem suspension from the league. If needed, the Police will be called and reports filed. Any abuse towards the umpire will not be tolerated and action taken accordingly.
TEAMS
Each game shall have 2 participating teams: the Away team, which kicks first each inning, and the Home team, which kicks last each inning.
While fielding, each team must field at least one girl and no more than Ten (10) players, which must include one pitcher and one catcher at any time during the game. There cannot be more than 6 guys on the field anytime. Max roster is 18 participants.
For a given game, each team shall have one Captain and one Co-Captain (collectively “the Captains”) who are jointly responsible for the team. The Captains may discuss calls with the Head Umpire, but must accept the Head Umpire’s final ruling. Other players besides the Captains that dispute calls with the Umpires are subject to ejection from the game.
PLAYER ELIGIBILITY
All participating players must appear on written lineups, reflecting that game’s kicking order, to be exchanged between the captains of each team before play begins. All players must sign the roster before playing their first game.
A claim of improper kicking order must be made to the Head Referee who will make the final determination. Such a claim must contain two parts:
1) that the written kicking order was exchanged in; 2) that the claim is made on the field no sooner than the first pitch thrown to the accused “wrong” kicker, and no later than the first pitch thrown to the subsequent kicker. The burden of proof rests with the accused team. Any resulting play is nullified by a finding of improper kicking order, with an out recorded for the “wrong” kicker.
GAME PLAY
Regulation games last 7 innings, or 55 minutes whichever comes first. Regulation games where weather is a factor may last at minimum 5 innings or 35 minutes, whichever comes first. If a game is stopped prior to the minimum inning or time limit, then the game will be rescheduled where it left off at a future date.
In the event a playoff game is not finished in its entirety due to weather, it will be picked up from where it left off.
The team that wins rock/paper/scissors at the start of the game will have first choice between choosing home/away team. Away team will kick first, and home team will field first.
In the event of a tie score at the end of the game, the game shall be marked as a tie.
If the Home team already leads the game when the bottom of the final inning is reached, that team wins the game instantly and the game is over.
If the Home team takes the lead during the bottom of the final inning, that team wins instantly and the game is over.
Prior to the final inning, teams may only score a maximum of 7 runs per inning. If a team is down by more than 7 runs, they may surpass the 7 run limit only up to the total runs scored by the opposing team. In this case, the inning would end once the trailing team has tied the game. During the final inning, there is no run limit.
A game that is called off by the Umpire after 3 full innings of play shall be considered a regulation game. The game score at the end of the last full inning shall determine the winner. However if the Referee determines one team is the major cause of the problem, they have the right to reward the other team a win on sportsmanship.
A game that is called off by the Referee for any reason before three (3) full innings of play shall not be considered a regulation game and a new game may or may not be rescheduled.
KICKING
The kicker may line up outside of the kicking box, as long as a part of one foot is in the box.
All kicks must be made by foot or leg.
All kicks must occur at or behind home plate. The kicker may step on home plate to kick, however no part of the planted foot may be in front of or cross the front edge of the home plate. The kicker must also have at least a portion of the plant foot within the kicking box during the kick
BUNTING
Females are permitted to bunt at any time, however males are only permitted to bunt if specified by the league on a certain night of play. If a male bunts when it is not specified, it will be called as a foul ball.
A bunt is defined as:
a) a kicked ball which does not cross the 1st-3rd diagonal;
b) a kicked ball which comes to a complete stop on its own before crossing the 1st-3rd diagonal;
The ruling of a bunt will be Umpire discretion. If the bunt is intentional, it will be called as a foul ball in all cases. If the bunt is not intentional, the ball is live in which conditions A and B apply.
PITCHING
Balls must be pitched by hand. There are no restrictions on pitching style.
When a female is up to bat, the pitcher must roll a flat and even paced ball to female kickers unless they request otherwise. A pitch to a female that is considered by the umpire to be too fast or too bouncy will be called as a Ball.
STRIKES
A count of four (4) strikes is an out. A foul ball is counted as a strike.
A strike is any pitch that enters any part of the strike zone which the batter fails to make contact.
The strike zone is a three-dimensional irregular pentagon based on the shape of home plate and is 1 foot in height. The front of the zone aligns with the front of home plate. The sides of the zone extend 1 foot to either side of the plate. The back edges of the zone are 1 foot from the back sides of the plate.
The strike zone may not be marked by cones or other raised objects.
If the batter attempts to kick a pitch outside of the strike zone, it is also called as a strike.
A pitch must bounce twice prior to crossing the home plate
BALLS
A count of four (4) balls advances the kicker to first base.
If 4 balls are pitched with no strikes, the kicker is awarded two bases. Any runner occupying a base when this walk is issued can only advance as far as forced by the kicker advancing to 2nd base.
A ball is a pitch outside of the strike zone as judged by the Umpire where a kick is not attempted
A pitch may be classified as a ball if:
a) pitched ball that does not touch the ground at least twice or roll before reaching the kicking box;
b) a pitched ball that exceeds one foot in height from the bottom of the ball as it enters the kicking box;
c) a pitched ball that exceeds one foot in height from the bottom of the ball at any time while passing through the kicking box, prior to reaching the kicker
FAIR / FOUL BALL
A fair ball can be any of the following:
a) a kicked ball landing and remaining in fair territory;
b) a kicked ball landing in fair territory then traveling into foul territory beyond the 1st-3rd base diagonal;
c) a kicked ball first touching a player or Referee in fair territory;
d) a kicked ball landing in fair territory, then touched by a participant in fair territory before touching the ground in foul territory;
e) a kicked ball that touches a runner before touching the ground in foul territory;
f) a kicked ball that touches the kicker once outside the kicking box before touching the ground in foul territory;
A foul ball can be any of the following:
a) a kicked ball landing in fair territory, but touching the ground in foul territory on its own at any time before crossing the 1st-3rd base diagonal
b) a kicked ball landing in fair territory, then entering foul territory before crossing the 1st-3rd base diagonal, and touching a fielder or Referee wholly in foul territory;
c) a kick made on or above the knee;
d) a kicked ball touched more than once or stopped in the kicking box by the kicker;
e) a kicked ball first kicked outside of the kicking box;
f) a kicked ball first touching the ground in foul territory
Any player or umpire wholly or partly in fair territory is an extension of fair territory. Any live base runner outside the kicking box is fair, even when wholly in foul territory. A player jumping from fair to foul territory is in fair territory while in the air. A player in foul territory does not extend foul territory by jumping or reaching into fair territory.
FIELDING
Proper Field Position must be maintained by all fielders while a pitch is in progress, and until the pitched ball reaches the kicker. Failure to be properly positioned will result in a Position Warning to the team that caused the infraction. The team’s second and each subsequent Position infraction by that team that game will result in the kicker being awarded first base regardless of the outcome of the kick.
Proper Field Position is —
a) for Fielders: All fielders besides the catcher must remain in fair territory behind the 1st-3rd base diagonal;
b) for Pitchers:
– The pitcher must start the act of pitching with at least one foot within the pitching mound;
– The pitcher must have at least one foot on or directly behind the pitching strip when releasing the ball;
– No part of the pitcher’s front foot may be in front of or across the front edge of the pitching strip.
-Once the pitcher has the ball in control and retains possession on the mound, the play ends. Runners who are off base at this time and in forward motion may advance only one base. Runners who are off base at this time and not in forward motion must return to the base from which they were running.
c) for Catchers:
-The catcher must be positioned within or directly behind the kicking box and behind the horizontal plane of the kicker, parallel to the front edge of home plate;
-The catcher may not make contact with the kicker, nor position so closely to the kicker as to restrict the kicking motion or follow the kicker in the box;
-The catcher may not cross the horizontal plane of the kicker until after the kicker makes contact with the ball;
-The catcher must go through the kicking box before making a play on the ball.
SAFETY BASE (1st BASE)
An additional base will be set up adjacent to First Base to provide more room and safety for the runner:
a) The Extra Base is only available for runners traveling from home plate
b) Fielders attempting to make an out on first base must touch the base in fair territory (the First Base). Runners hindered by a fielder touching the base in foul territory (the Extra Base), will be safe;
c) The Runner is permitted to use the First Base if avoiding collision with a fielder in foul territory. In this event, the fielder in foul territory is permitted to tag the Extra Base;
d) The runner may use First Base if attempting to advance to Second Base, or if there is no fielder on First Base. A runner using or touching First Base in any other circumstance except as defined in point (c) is out;
e) Once a runner has reached first base safely, the runner must start the next play on the First Base. Any runner standing on or touching the Extra Base at the beginning of the next play will be out;
BASE RUNNING
The baseline is defined as a straight line leading from one base to another.
Runners must stay within the baseline unless following a natural running arc from rounding one base while on the path to another. Effort to create a direct path must be established immediately upon completing the arc.
Runners are free to change course to avoid interference with a fielder making a play; however when attempting to avoid a ball tag by the fielder, runners may move no more than 4 feet out of their established path. Any runner outside of this path will be called as ‘out.’
When running to 1st base, the safety bag must be utilized by the runner. Runners traveling from home plate may overrun first base, and may only be tagged out if actively attempting to advance to second base.
Fielders must stay out of the baseline. Fielders trying to make an out on base may have their foot on base, but must lean out of the baseline. Runners hindered by any fielder within the baseline, not making an active play for the ball, shall be safe at the base to which they were running. Runners may choose to advance beyond this base while the ball is still in play.
Sliding is allowed by the runner when approaching 2nd or 3rd base, and home plate. The slide must be directed at the base with cleat studs down, and not at a fielder.
Neither leading off base, nor stealing a base is allowed. A runner may advance once the ball is kicked. A runner off base when the ball is kicked is out.
Hitting a runner’s neck or head with the ball is not allowed, except when the runner is sliding. Any runner hit in the neck or head shall be considered safe at the base they were running toward when the ball hits the runner. If the runner intentionally uses the head or neck to block the ball, and is so called by the Umpire, then the runner is out.
A tag-up is a requirement to retouch or stay on a base until a kicked then caught ball is first touched by a fielder. After a tag-up a runner may advance. A runner failing to tag-up as required is out.
Running past another base runner is not allowed. In this case, the passing runner is out.
All ties will go to the runner.
When a base is displaced during play, any runner is safe while in contact with the base’s original and correct location. All displaced bases should be restored at the end of each play
A run scores when a runner touches home plate before the third out is made, EXCEPT that no run can score when the third out is made during a force play situation, or when the kicker is put out before touching first base.
BASE COACHES
Two members of the kicking team may coach first and third base, switching as needed with other team members to remain in the proper written kicking order.
Base coaches may not physically assist runners while the ball is in play.
OUTS
A count of three (3) outs by a team completes the team’s half of the inning.
An out can be any of the following:
a) a count of four (4) strikes and/or four (4) fouls;
b) any kicked ball (fair or foul) that is caught by a fielder. Any part of the ball may incidentally touch the ground during the act of catching and still be ruled an out if the fielder first displays full control of the ball and maintains control after touching the ground;
c) a Force Out, being the tag by any part of a fielder’s body of a base to which a runner is forced to run, before the runner arrives at the base, while the fielder has control of the ball. The ball may be touching the ground if the fielder displays full control of the ball while simultaneously tagging the base;
d) a runner touched by the ball or who touches the ball at any time while not on base while the ball is in play;
e) a kicker or runner that interferes with the ball;
f) a tag of a base by any part of a fielder’s body, while the fielder has control of the ball, before the runner originating at that base can tag-up as required due to a caught ball;
g) a runner off base when the ball is kicked;
h) a runner physically assisted by a team member during play;
i) any kicker that does not kick in the proper kicking line up;
j) a runner that passes another runner;
k) a runner outside of the baseline;
l) a runner who misses a base, as called by an umpire upon the conclusion of the play;
m) a runner who fails to properly tag up on a caught ball, as called by an umpire upon the conclusion of the play;
n) a runner touched by the ball while on a base they are forced to vacate by the kicker becoming a runner;
o) a runner coming from home plate who steps on First Base when required to use the Extra Base;
p) a player improperly occupying the sideline area after their team has been issued a warning.
-If the ball is kicked and is intentionally dropped or batted down by a fielder in an attempt to cause a double play or a force out on a base runner in scoring position, the kicker will automatically be called out and the runners will be safe at their originating base.
OVERTHROW
An overthrow is a ball thrown, kicked, or deflected into foul territory while making a defensive play toward a player or base. A runner may advance only one base beyond the base that the runner is on or running toward when the ball travels into foul territory.
One base on an overthrow is a restriction on the runner – not an automatic right for the runner to advance;
If any fielder attempts to make an out prior to returning the ball to the pitcher, runners may commence base running.
INTERFERENCE
Interference can be any of the following:
a) when any non fielder or non permanent object except a Referee or a runner, touches or is touched by a ball in play in fair territory. This interference causes the play to end, and runners shall proceed to the base to which they were headed;
b) when any runner on or off base intentionally touches a ball, or hinders a fielder. This interference causes the play to end, the runner to be out, and any other runners shall return to the base from which they came, unless forced to advance;
c) when any kicker intentionally touches a pitched ball by hand or arm before the pitch is called a Ball or Strike, or intentionally touches a kicked ball to render it foul. This interference causes the play to end, the kicker to be out, and any runners shall return to the base from which they came.
INJURY AND SUBSTITUTIONS
In cases of injury or illness, a time-out may be requested for participant removal and replacement with a teammate as a substitute. If the participant later returns to play, the participant must be inserted in the same written kicking order position previously held.
If a player is ejected, injured, or becomes ill and cannot continue, the written kicking order will continue in the same formation, less the removed player. There is no “automatic out” when the removed player’s spot in the order is reached.
Injured players who do not kick shall not play in the game.
Any player removed from the game for injury or illness must be noted on both team written kicking orders and mentioned to the Head Referee.
The pitcher and the catcher positions may only be replaced once per inning each, unless injury forces another substitution.
Only runners who are injured while traveling to a base, and who successfully make it to a base, may be substituted. There are no other allowable runner substitutions. A runner may be substituted no more than twice during the game. Upon the second substitution, the player will be removed from the game and no longer be allowed to participate. The last girl out is the pinch runner for both the guys and girls. No exceptions.
SCORING/STANDINGS
A victory is determined by the team with the most runs. At the end of the season, the team with the most wins will be the top seed.
In the event of a tie in win percentage, the team with the better run differential will determine the higher seed. If that is a tie, total of runs scored is next determining factor. If that is also tied, lowest runs allowed yields higher seed.
Additionally, if there are not more than 4 COMP teams registered on a particular night, the playoff bracket will be split with the top half of teams being placed in the upper division (COMP), and the lower half of teams being placed in the lower division (REC). This is the best way to create a fair environment for everyone involved.
FORFEITS
Forfeits must be communicated at least 3 hours prior to game time in order to give the league a chance to notify the opponent and make alternate arrangements. Forfeits which are not communicated in a timely manor can result in disciplinary action.
SPORTSMANSHIP
The spirit of these rules is to ensure a fun environment for player enjoyment. All games are to be played in a sportsmanlike manner.
There is absolutely no fighting. Please walk off the field or substitute yourself out if you feel you’re near that moment. If a player is involved in a fight there is minimum two game suspension. There are no refunds if this occurs and the team/player may not be allowed back into the league depending on the severity of the situation. If anyone from that same team is fighting, the team is suspended at least one game. Subs coming onto the field will also be suspended. This is a coed league for fun and recreation, fighting has no place here. Thank you in advance for your cooperation.
REC DIVISION vs COMP DIVISION
In effort to create a fun and fair playing environment, there is a Recreational “REC” division and a Competitive “COMP” division for each night. Please be courteous to other teams who are truly recreational by registering your team in the proper division. Teams which sign up as REC but choose to recruit COMP players may be forced by the league to change divisions. Additionally, if a REC team wins the division championship two seasons in a row they then must move up to the COMP division for their next season.
REC division teams may play 1-2 COMP teams during their regular season games.
UNIFORMS/TEAM COLOR
Players are expected to show up with the color that the schedule on our website indicates. While uniforms are preferred, we understand that not every team will have one. However, we do expect teams to be color coordinated. Players may be asked to change shirts if the color they are wearing is conflicting with the flow of the game.
Pinnies may be rented by filling out a form with the field manager by the gate, and must be returned at the conclusion of the game. Failure to return the pinny to the league will result in a suspension until it is returned.
CANCELLATIONS/RAINOUTS
Kickball may be cancelled for the night due to existing weather conditions, dangerous or unplayable field conditions, facility constraints, etc. Our staff makes every effort to play all scheduled games, thus we will not cancel games unless absolutely necessary. Please remember that we will often not have an answer until closer to games times. We will do our best to notify players as far in advance as possible. If the night is cancelled, our staff notify all of the team captains and points of contact. If a league is cancelled on site, the staff will attempt to contact those teams still scheduled to play the remainder of the night. Depending on the time of cancellation, some teams may unfortunately have to be notified on site. If we do cancel, follow next week’s schedule (ex. If April 13th is cancelled, teams should follow the April 20th schedule for their next game). The games that are cancelled will be moved to the back of the schedule and made up at the end of the season.
GAME TIME REQUESTS
Most teams in the league prefer to play in the middle time slots. Requests for all games to be in the middle time slots will not be taken into consideration, as it is unfair to the rest of the teams in the league. We try to give every team a fair mix of times.
Annual members have the ability to purchase time slots on the member page upon sign up. If you wish to have more games at specific times, consider becoming an annual member.
ALCOHOL
Consumption of alcohol is not allowed on or around the fields, as it is a city rule. Please save the social drinking for the post-game bar or elsewhere than at the fields.
PETS (ANIMALS)
Unless it is a service animal, there are no pets, animals, dogs, cats etc. allowed inside the fence of the playing fields.
Thank you in advance for reading and abiding by our rules. 8 Coed Sports reserves the right to use all rules at their own discretion.